Video Game Addiction Lawsuits: Popular Titles Causing Internet Gaming Disorder in Youth
Last Updated on July 11, 2024
At A Glance
- This Alert Affects:
- Anyone 18 or younger who suffers from video game addiction, as well as family members acting on their behalf.
- What’s Going On?
- A growing number of lawsuits are alleging some of the biggest game developers and publishers purposely designed their games to addict youth. Attorneys working with ClassAction.org are now filing lawsuits on behalf of minors, young adults and family members who suffered the negative effects of gaming addiction.
- Which Games Are Being Named in the Lawsuits?
- The lawsuits have specifically named Fortnite, Roblox, Minecraft, Grand Theft Auto 5, Rainbow Six, Battlefield and Call of Duty. Future video game addiction lawsuits may name additional titles.
- How Could a Lawsuit Help?
- In a successful video game addiction lawsuit, young gamers and their family members may be able to recover money for related medical costs (e.g., therapy, medication, etc.), monetary losses, mental distress and more.
- What You Can Do
- If you or your child are 18 years of age or younger and became addicted to gaming, fill out the form on this page to learn more about your options. After you get in touch, an attorney or legal representative may reach out to you directly via email or phone.
- What Does This Cost?
- It costs nothing to get in touch or to speak to an attorney. Plus, attorneys working with ClassAction.org are handling video game addiction lawsuits on a contingency-fee basis, which means you only pay if they win your case.
Several leading names in the video game industry are facing lawsuits alleging they specifically designed and developed their games to cause addiction in minors and young adults.
The lawsuits claim that the “rapid spread” of video game addiction – which has for years been recognized by the World Health Organization as a mental illness – stems from the concerted efforts of companies like Epic Games, Microsoft and Rockstar Games to implement addictive features and technologies that keep young gamers continuously engaged and, crucially, spending money.
Now, parents and others are taking action over what they say is a worldwide epidemic, claiming a handful of game developers and publishers are legally responsible for the social, financial and medical harm caused to young players and their families.
If you or your child are under the age of 19 and became addicted to video games, fill out the form on this page to learn more about what you can do. You may have an opportunity to sue the makers of the games for mental harm, medical bills and more.
What Do the Video Game Addiction Lawsuits Allege, Exactly?
The Games Were Purposely Designed to Addict Users
The lawsuits claim that companies like Activision Blizzard, Epic Games, Rockstar Games, Microsoft and Roblox Corp. developed certain of their games to keep consumers playing, spending and addicted. Indeed, the video game addiction lawsuits allege the companies even enlisted behavioral psychologists and neuroscientists to conduct “state-of-the-art research” to help make the games “as addictive as possible” – especially to minors and young adults. By keeping players engaged and unable to put the games down, the companies allegedly pull in continuous profits through microtransactions and other “predatory monetization schemes” at the expense of one of the country’s most vulnerable populations.
It has been alleged that some video game developers and publishers went so far as to patent certain strategies and technologies designed to make games more stimulative, maximize play time, encourage in-game spending and ultimately addict players.
Popular Games Rife with “Predatory Monetization Schemes”
The video game addiction lawsuits take particular issue with “microtransactions,” where real money is spent on in-game items, perks, upgrades, premium features or content.
In some games, players can buy items that could have been acquired simply by playing – that is, they may choose to spend the money if they don’t have the skills or time to earn the item through regular gameplay. Others, however, offer content that can only be obtained via microtransactions.
Some microtransactions include purely cosmetic upgrades (for instance, skins that change a character’s appearance); however, the gaming industry also uses this business model to lock up significant game content or make it particularly cumbersome – or nearly impossible – to advance without spending real money (i.e., “pay-to-win” games), according to the suits. For instance, in some massively multiplayer online games, a player’s progress can be slowed down by making certain items rarer or blocking off access to certain areas unless money is spent.
Microtransactions are often seen in “free-to-play” games, such as Fortnite, where users can spend real money to buy “v-bucks,” which can then be spent to, for instance, unlock hidden features or purchase a battle pass to “accumulate game awards and advance through the game’s tiers more quickly.” They can also be found, however, in popular titles consumers must pay for upfront.
Importantly, the video game addiction lawsuits allege that microtransactions rely on the impulsive behavior of gamers and peer pressure to drive purchases. For instance, putting a time limit on a particular item may induce a player to make a rash decision to purchase; a player may also want to purchase a certain item so they can be the first of their friends to have it – or even use it to obtain a higher rank than their peers, according to the suits.
It has also been alleged that some games go so far as to collect and use individual player data – such as game-related preferences, available funds and spending habits – to manipulate how paid offers are shown to maximize the likelihood of the person making a purchase.
One popular microtransaction in gaming is the loot box, an in-game reward system that can be purchased repeatedly to obtain a random assortment of items. Loot boxes require no skill and have for some time been compared to a lottery system in which players, including minors, gamble with the hope of obtaining rare items that have probabilities as low as .08%. One video game addiction lawsuit claims that loot boxes result in high profits for developers and publishers “because instead of a one-time purchase for the desired item, users may have to buy multiple boxes.”
Lawsuits claim that, in addition to microtransactions, video games can also keep players engaged by:
- Making use of algorithms that monitor, analyze and control users’ experiences to increase play time and fuel additional purchases
- Implementing psychological tools, such as “feedback loops” – that is, systems that permit the game to react to how well the player is doing in order to make the game more rewarding, or for tougher games, more challenging
- Offering daily or time-released rewards that keep the player coming back to the game
- Adding downloadable content, such as expansion packs, that make it hard for players to finish a game while simultaneously keeping them “hooked”
It has also been alleged that some games make use of “dark patterns” – deceptive and manipulative design practices used to trick people into making choices they otherwise would not have made – to further exploit players.
Players, Parents Received No Warning
The lawsuits also claim that the video games at issue contained no warning that they pose an unreasonable risk of harm and addiction to users, particularly minors and young adults.
Fortnite is among the games called out by the lawsuits, which claim the addictive properties of the free-to-play Battle Royale game are “so dangerous on young minds” that several health and behavioral centers have published resources for parents specifically warning about Fortnite addiction. Additionally, one doctor studying how to use hospital detoxification to cure dependence on video games noted that a 15-year-old Spanish teenager who played Fortnite for up to 20 hours per day suffered from an addiction “similar to addiction to heroin, cocaine and other chemical substances.” Despite these concerns, Epic Games, like other game developers, failed to disclose the risks it “purposefully built” into its game, the lawsuits claim.
Further, it has been alleged that game developers and publishers could have made design changes to make their games less addictive and minimize the harms posed to players, including by implementing limits on minors’ in-game purchases and blocks on when the games can be played (e.g., no playing after 11 p.m.).
Which Games Are Being Mentioned in the Gaming Addiction Lawsuits?
Games mentioned in the video game addiction lawsuits include the following:
- Fortnite (battle royale, co-op defense shooter/survival, and sandbox game)
- Minecraft (sandbox game)
- Roblox (online game platform and game creation system)
- Call of Duty (first-person shooter game)
- Rainbow Six (first-person shooter game)
- Battlefield (first-person shooter game)
- Grand Theft Auto 5 (open world action-adventure game)
Video game addiction litigation is still in the early stages, and it’s very possible additional games will be named in future lawsuits.
Do I Qualify for a Video Game Addiction Lawsuit?
Attorneys working with ClassAction.org are looking to file lawsuits on behalf of individuals who have played internet- or cloud-based multiplayer video games that included microtransactions, are 18 years of age or younger, had a minimum play time of three months, and suffered or are suffering from video game addiction (also known as internet gaming disorder) and its negative effects. Negative effects of gaming addiction may include mental health problems; problems at work, in school or in relationships; and even physical injuries to the hands, wrists and fingers related to excessive use.
If you or your child are under the age of 19 and became addicted to video games, fill out the form on this page to learn more about what you can do. You may have an opportunity to sue the makers of the games for mental harm, medical bills and more.
What Is Internet Gaming Disorder?
Internet gaming disorder (IGD) is defined by the Diagnostic and Statistical Manual of Mental Disorders, 5th edition (DSM-5), a handbook used by clinicians to diagnose and classify mental disorders, as “a pattern of excessive and prolonged Internet gaming that results in a cluster of cognitive and behavioral symptoms” similar to those of substance use disorders.
Internet gaming disorder symptoms include the following:
- Preoccupation with gaming
- Withdrawal symptoms (e.g., irritability, sadness, anxiety) when unable to play games
- Tolerance (i.e., the need to spend increasing amounts of time gaming to satisfy the “urge”)
- Failed attempts to curb or stop gaming
- Loss of interest in other activities and hobbies
- Continued gaming despite negative consequences
- Lying to or deceiving family members or others about the amount of time spent playing video games
- Playing games to relieve poor mood or “escape”
- Having lost or put at risk a job, schooling or a relationship because of gaming
Specifically, the DSM-5 states that a person must exhibit at least five of these nine gaming addiction symptoms within a 12-month period to fit the diagnostic criteria. In general, internet gaming disorder must lead to significant impairment or distress in aspects of a person’s life, such as work or school, and is included in the DSM-5 in the section recommending conditions for further research. According to one video game addiction lawsuit, the DSM-5 acknowledges that “several consequences from gaming disorder arise within only 5 to 12 weeks of beginning to play.”
If you are struggling and need help for gaming addiction, please contact the free Substance Abuse and Mental Health Services Administration’s National Helpline at 1-800-662-HELP (4357).
Gaming disorder has also been included in the 11th revision of the International Classification of Diseases (ICD-11), a globally used system for classification of physical and mental illnesses that’s maintained by the World Health Organization (WHO).
According to WHO, gaming disorder is characterized by:
- Impaired control over gaming
- Increased priority given to gaming over other activities to the extent that it takes precedence over other hobbies or daily activities
- Continuation or escalation of gaming despite negative consequences
For a person to be diagnosed with gaming disorder under the ICD-11, the individual’s behavior must result in “significant impairment” to their job, personal/social life, schooling, or family relationships and have been evident for at least 12 months.
Gaming Addiction and Its Negative Effects
Gaming addiction can ruin lives, marriages, relationships and friendships, as well as aspirational goals for work or school. For instance, young adults and kids suffering from video game addiction may experience the following negative effects:
- Poor school performance (lower grades, refusal to attend, dropping out completely, etc.)
- Poor work performance (inability to keep a job, unexplained absences, etc.)
- Loss of friends
- Poor sleeping, eating or hygiene habits
- Lack of interest in other hobbies, such as sports, music, reading, exercise, etc.
- Diminished social interaction with family, including parents and siblings
- Inability to control the amount of time spent gaming
- Withdrawal symptoms, such as anxiety, sadness or irritability
In 2008, the acting Federal Communications Commissioner said that online gaming addiction is “one of the top reasons for college dropouts” in the country, specifically calling out World of Warcraft.
Gaming Addiction Causing Problems: Reddit Complaints
The following are among the complaints posted on Reddit from parents who say their young children are addicted to gaming [sic throughout, emphasis ours]:
My 13yr old son is addicted to gaming. When we stop him or make him come out of the room for meals or chores, he behaves grouchily and sometimes angrily. He sets alarms for 3am or 4am to game or use his computer on a school night. I am worried that the lack of sleep will affect his development and immunity but husband says to let him be and let him learn the hard way, that it isn’t sustainable….”
— r/Parenting, Reddit.com
I have two boys, ages 12 and 16. My oldest is diagnosed with ADHD, oppositional defiant disorder, and anxiety. My mother in law bought an Xbox for my... [oldest]…when he was about 9-10. Back then, he would play with friends and toys still. But eventually gaming consumed his life…He's starting his second year of HS. Last year he went to one football game, zero dances. He didn't join any clubs. He started baseball then quit within weeks. He failed Math and Film. From 2022-present he has gone out with friends exactly five times. He sits in front of the Xbox from the moment he gets up until late into the night…”
— r/StopGaming, Reddit.com
My son is 15 years old and he is diagnosed with adhd and autism. He spends a lot of his time playing world of Warcraft which his dad also plays and pays for the game… I didn’t think much of it until I… received complaints from his teachers about him not engaging with the class, misbehaving, not doing his school work etc. I also received a call from the school stating that his grades are so bad that he is going to stay in 9th grade next year… The last straw was when I found a 60 day subscription card in his room which he used his allowance to pay in for behind my back and sneaking into the library to play the game and sneaking a laptop I have already hid into his bedroom to play…”
— r/Parenting, Reddit.com
So our son has great social skills, has ranked at the top of his class in high school and college, played football and track, has ADHD, is currently enrolled at a 25k/semester engineering school. He has not started to do any course-work…He barely watches/participates in lectures, does not complete assignments, and spends no time studying or learning. He has lost all curiosity about his passion for robotics engineering. I was able to get him disability services for his depression, and he recently began taking Prozac…Son claims that his competitive side needs an outlet, so he began to stroke this need with competitive video games. He…created a twitch account a week before the start of the semester. With a few twitch followers, I could see his dopamine daze explode and his downward spiral begin. Two weeks ago, Son dropped a class because of a reduced course load accommodation…He explodes when talking with me as I ask him for a plan to ‘begin’ his coursework…”
— r/StopGaming, Reddit.com
My son is addicted to video games to the point where it's affecting his studies and having a negative impact on the whole family. His grades are declining, and his behaviour is growing worse. If we turn off the Wi-Fi in an attempt to seize his playing, he throws a fit. He screams and yells at us, saying terrible things like that he might as well be dead…”
— r/Parenting, Reddit.com
If you are struggling and need help for gaming addiction, please contact the free Substance Abuse and Mental Health Services Administration’s National Helpline at 1-800-662-HELP (4357).
Gaming Addiction Effects on the Brain
Research has shown that playing video games can affect how the brain functions and even change its structure.
For instance, a review of 116 scientific studies published in Frontiers in Human Neuroscience in 2017 found that those suffering from video game addiction showed functional and structural alterations in the brain’s reward system, which is responsible for pleasure, motivation and reinforcement learning. According to Medical News Today, these changes could be seen by “exposing video game addicts to game-related cues that cause cravings, and monitoring their brain responses,” noting that such changes are also seen in other addictive disorders.
The Cleveland Clinic points out that video game addiction may present similarly to other well-established addictions related to substance use disorders in that the same parts of the brain – specifically, those that release dopamine – “are activated when you have any addiction.”
One video game addiction lawsuit notes that increased dopamine releases in the brain can ultimately lead to symptoms of withdrawal — which may include anger, irritability and physical outbursts — in addicted youths when games are taken away or otherwise cannot be played.
According to the Cleveland Clinic, research has suggested that those playing massively multiplayer online role-playing games (MMORPGs) are most at risk for video game addiction due to “the ever-present pressure to level up their characters, participate in seasonal or time-sensitive limited events and constant access to in-game rewards.”
Gaming Addiction and Mental Health
Can Video Games Cause Anxiety and Depression?
Research does not currently show that simply playing video games causes depression, and some evidence even suggests that responsible play can improve depressive symptoms. When it comes to excessive and problematic gaming, however, there appears to be evidence of an association or overlap with poor mental health outcomes.
For instance, two common effects of gaming addiction — disrupted sleep and reduced physical activity —are both known contributors to symptoms of depression. ChoosingTherapy.com also points out that the financial burden, escapism, loneliness, decreased social interaction and hostile environments associated with gaming — including that which is done excessively — can exacerbate existing depression.
Additionally, one research article suggests that behavioral addictions like problematic online gaming may be a “maladaptive way of coping with primary states of depression or anxiety” or that these mental health conditions may “occur as a consequence of various problems associated with behavioural addictions.”
Problematic online gaming has also been associated with increased levels of social anxiety and symptoms of inattention and attention-deficit/hyperactivity disorder (ADHD). One video game addiction lawsuit points out that individuals with ADHD may have an increased susceptibility to developing gaming disorder according to some comorbidity studies.
A study published in 2023 of children and adolescents in Saudi Arabia also concluded that “[e]xcessive video game playing negatively influences mental health and leads to issues including anxiety, depression, and ADHD.” Likewise, a systematic review and meta-analysis published in the Journal of Health Psychology found that problematic gaming was associated with “a wide range of detrimental health-related outcomes,” such as depression, anxiety and obsessive-compulsive disorder (OCD).
Lastly, in what’s known to be the first of its kind, a review published in 2022 found an association between problem gaming and suicidal ideation, though there were some limitations to the study, which concluded more research needs to be done on gaming addiction and suicide.
Gaming Addiction and Other Health Problems
Overuse and Other Injuries
Excessive gaming can lead to what’s known as “overuse” or “repetitive stress” injuries, which can include the following:
- Carpal tunnel syndrome
- Gamer’s thumb (de Quervain’s tenosynovitis)
- Trigger finger (stenosing tenosynovitis)
- Tennis elbow
Furthermore, video games require constant eye focus, which means players may be more prone to developing computer vision syndrome or “digital eye strain” than those who just use phones, tablets or other digital devices too frequently.
Additionally, video games can trigger seizures in people with epilepsy, with one medical researcher penning a paper calling seizures induced by massively multiplayer online role-playing games (MMORPGs) a “neglected health problem in internet addiction.”
Increased Aggression and Gamer Rage
Concerns have persisted for decades about the effect of digital games on the aggressive behavior of children and young people. Violent content has long been studied as a possible cause of real-life aggression; however, when it comes to “gamer rage,” children in one study identified other specific features or characteristics of a game – such as in-game failures, other players’ actions, technical problems and out-of-game interruptions – as the main reasons for their rage.
This same study, published in the International Journal of Child-Computer Interaction in 2022, specifically found that competitive multiplayer games such as Fortnite were often mentioned by study participants as those that could lead to increased aggression.
Examples of symptoms of “gamer rage” in children include:
- Yelling, cursing and/or crying
- Throwing controllers or other objects/equipment
- Acting unreasonably when the anger is addressed
- Stomping feet or slamming fists or hands
- Talking down to themselves
- Threatening others, such as family members or other players
What Does Filing a Video Game Addiction Lawsuit Involve?
If you decide to pursue a video game addiction lawsuit on behalf of yourself or your child, the attorney you hire will first need to gather some relevant information and documents from you.
This may include basic contact information, copies of medical records, and details regarding the individual’s gaming history and the negative impact it has had. For instance, your attorney may ask:
- How many hours per day does the individual play video games?
- What games were played?
- What was used to play the games (e.g., PlayStation, Xbox, PC, iPhone, etc.)?
- Did the individual pay for loot boxes, level-up options, rewards, badges or any other additional items or content? How much money was spent?
- Did they try to hide their purchases?
- What symptoms or issues has the person developed as a result of their gaming habits?
- Has the individual been diagnosed with any conditions, injuries or mental illnesses in connection with their video game addiction?
Once your attorney has gathered enough information from you, they will put together what’s known as a complaint. This is a document that outlines who is filing the lawsuit (the plaintiffs); the companies being sued (the defendants); the harm you and/or your child have suffered; how the video game addiction began; and why the companies that made and published the games are legally responsible.
The complaint will also include the names and contact details of your attorneys, the damages you are seeking and the court where the document will be filed. Once the complaint is entered with the court, your lawsuit has officially begun.
After the lawsuit has been filed, your attorneys and the attorneys for the defendants will go back and forth to try to resolve the lawsuit, whether that means it gets dismissed, settles or goes to trial (though jury trials are increasingly rare in civil cases).
This may take months or even years. During this time, the attorneys may:
- Engage in discovery, a formal exchange of information that may also include the taking of depositions
- Issue subpoenas
- File memos, responses, exhibits, motions, briefs and other documents with the court
- Attend court hearings
- Consult with financial and psychological experts
It’s possible that the lawsuits over video game addiction are consolidated to a single court before a single judge in an effort to efficiently manage the litigation, ensure consistent rulings, and save time and money for all parties. In this case, a group of lawyers will be named to oversee pre-trial proceedings and resolve the litigation. This may involve a select number of lawsuits moving forward as “bellwether trials,” a sort of “test run” to see if a juries side more often with the plaintiffs or the defendants. If most of the bellwether trials go the way of the plaintiffs, the companies being sued might decide to reach a global settlement to avoid the risk and uncertainty of jury trials in the remaining lawsuits. If they win the bellwether trials, a settlement may not be established.
How Much Does a Lawyer Cost for a Video Game Addiction Lawsuit?
Attorneys working with ClassAction.org are handling video game addiction lawsuits on a contingency-fee basis – which means if they don’t win your case, you don’t pay. In a successful lawsuit, your attorney will take a percentage of your video game addiction settlement or jury award as their payment.
Is This a Class Action Lawsuit?
Attorneys working with ClassAction.org are handling video game addiction lawsuits on an individual basis – and not as a class action lawsuit. This is because they believe the harm suffered by children and young adults (as well as their families) is severe enough to warrant individual cases, whereas class actions are usually brought when a large group of people have suffered a small loss – for instance, they overpaid for a video game due to an allegedly illegal business agreement. You can learn more about the difference between class action lawsuits and individual injury cases here.
Gaming Addiction Lawsuit Payout: How Much Can I Expect?
Gaming addiction lawsuits are a relatively new matter and, at this point, there is no estimate as to how much claimants could receive or whether these cases will be successful.
Lawsuits for video game addiction, however, seek to compensate players and their families for:
- Medical costs (counseling, medication, etc.)
- Loss of society and companionship
- Emotional distress
- Pain and suffering
- Other monetary damages (for instance, money spent on private tutoring)
Are you under the age of 19? Have you become addicted to video games? Did your young child get addicted? If so, fill out the form on this page today to learn more about how a lawsuit could help you and your family.
After you get in touch, an attorney or legal representative may reach out to you directly. It doesn’t cost anything to speak to someone and you’re not obligated to take legal action if you decide you don’t want to.
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